The Triforce Wisdom is kept safe within the walls of the North Castle in the Kingdom of Hyrule, while the Triforce Power is held by the evil wizard Ganon in the depths of the underworld. Whoever gets both Triforces will rule this land forever. The Princess Zelda recruits the help of a foreign adventurer, Link, to guard the Triforce Wisdom and recover the Triforce Power from the Prince of Darkness.
We discuss the hidden love rectangle of the show, its place within the canon, and its influence on future entires in the series.
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The Princess and the Engineer must recover the Compass of Light and the Bow of Light to determine the fate of spirits and demons in the Kingdom. We discuss moral choices, the home of the Demon Train, and the end of the Adult Timeline.
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In restoring the mystical Spirit Tracks, the Princess and the Engineer must confront the secrets of the Lokomo and the demon tribe. We discuss the origins of the Anouki, the lineage of Linebeck, and the Sasukeness of Byrne.
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The Kingdom is beset by the disappearance of the Spirit Tracks, mystical train tracks which bind the Demon King Malladus and provide public transportation. When the Princess Zelda has her spirit reaved from her body, she and the newest Royal Engineer must depart on a quest to restore the Spirit Tracks and return Zelda's body to its rightful soul. This is the 15th canonical Zelda game, "The Legend of Zelda: Train Whistle of the Wide World", the sequel to Hourglass of Dreams. We discuss the name of The Kingdom, the ambiguities of The Kingdom's history, and the relation of the Demon King Malladus to the Demon King Demise.
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The Hero of Winds and the Pirate Queen have departed the Great Sea in search of new lands. Their voyage is interrupted by an attack from the Ghost Ship, which sucks them into a whole new ocean. Recruiting the help of the charlatan Linebeck and the fairy Ciela, the refugees of the Great Sea must find a way back home. This is the 14th canonical Zelda game, "The Legend of Zelda: Hourglass of Dreams", the sequel to Baton of Winds. We discuss the marginalization of Tetra, the location of the World of the Ocean King, and the fate of Navi.
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Hey folks it's the debut episode of your new favorite podcast: Everybody Loves Everybody Loves Raymond! It's the show everybody loves about the show everybody loves: Everybody Loves Raymond!
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The Twilight Princess and her loyal wolf enter the Twilight Realm to face the Usurper King, and the god that granted his power. We discuss the fate of the Hero of Time, the motivations of Zant, and the power of Ganondorf.
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To gain access to the Twilight Realm, Link and Midna must recover pieces of the Mirror of Twilight from outside Hyrule: a frozen mountain, a city in the clouds, and the Sacred Realm itself. We discuss the location of the Temple of Time, the indifference of the Oocca, and the never-ending fetch quests of the game.
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The secrets of Zant's powers are revealed and an ancient adversary returns as Link and Midna must scour Hyrule for the shattered pieces of the Mirror of Twilight. We discuss Judaic esotericism, Crystal's Bionicle OC, and the very good yeti, Yeto.
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The Fused Shadow stolen, Link cursed, and Midna brought to the brink of death, the heroes must search for the lost legendary Master Sword and the ancient Mirror of Twilight to defeat Zant and recover the great artifact of the Twili. We discuss what happened to the Gerudo, the nature of Skull Kids, and how awesome the Spinner is.
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The final piece of the fused shadow rests within Lake Hylia, but to reach it Link must first put the spirit of the murdered Queen Rutela to rest. But the King of Twilight watches Midna's efforts, and prepares to make his move. We discuss the relationship of the Lakebed Temple to the Water Temple, Midna and Zelda's relationship, and how gorgeous Queen Rutela is.
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On our long awaited third mailbag episode, we answer all of your pressing questions. Well, mostly one very particular question, which was too meaty to tackle on a regular episode. Plus, Cameron gives his summary of Kingdom Hearts.
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The third piece of the fused shadow lies within the depths of the sacred Goron Mines, in which outsiders are not allowed. Link must prove his strength to the Goron people by mastering the venerable art of Sumo Wrestling. We discuss the ethics of iron boots, the famous bridge fight, and the power of the Goron elders.
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Hyrule has been invaded by Zant, the King of Twilight, who seeks to consume the entire World of Light in Twilight. Link, the Sacred Beast, must awaken the Light Spirits and gather the fragments of the Fused Shadow to gain the power to confront Zant. We discuss what became of the Kokiri, the history of the Hero's Shade, and the fate of the inhabitants of Kakariko Village.
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Ordona Province, recently annexed by the Kingdom of Hyrule, has been invaded by King Bulblin. The monster kidnaps the children of Ordon Village and summons a portal in the sky to envelop the land in Twilight, turning the courageous local farmhand, Link, into the sacred wolf of legend. With his impish partner Midna, Link conducts a quest to rescue his friends and banish the Twilight from the Realm of Light. This is the 13th canonical Zelda game, "The Legend of Zelda: Twilight Princess", the third of three sequels to Ocarina of Time. We discuss the difference between Hylians and Humans, Midna as a dominatrix, and Link as a special boy.
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The Mad Titan, Thanos, has begun his quest to gather the six infinity stones, powerful artifacts predating the universe that when gathered together grant omnipotence. The universe's mightiest heroes gather to stop him, but are they prepared to make the sacrifices necessary to prevent the completion of the Infinity Gauntlet?
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The young kingdom of Hyrule has been at peace since the Hero of Men sealed away the world's monsters in the Bound Chest, using the power gifted by the tiny Picori who descended from the sky. Centuries later, a mysterious man named Vaati seeking the ancient power unleashes the monsters once more, and Link must draw the sacred blade to stop him. This is the 12th canonical Zelda game, "The Legend of Zelda: The Mysterious Hat", the fourth and final Zelda game to be developed by Flagship, and a prequel to Four Swords. We discuss the nature of the Light Force, the origin of the Minish, and the importance of fanworks.
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Ages ago, a mysterious clan wielding dark magycks attempted to claim the power of the gods. Many similar legends exist in the stories of Hyrule, and on this episode we attempt to reconcile them by determining the identity of the most prominent example, the Dark Interlopers of The Legend of Zelda: Twilight Princess.
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The seal on the evil Wind Mage Vaati is weakening. When the seven Shrine Maidens visit the Four Sword Sanctuary, Shadow Link appears from a portal to abduct them, and Link must draw the Four Sword to rescue them. This is the 11th canonical Zelda game, "The Legend of Zelda: Four Swords Plus", the sequel to Four Swords, and a game that is built from the remnants of a much more ambitious story. We discuss this game's timeline placement, the origins of Ganondorf Dragmire, and Vaati getting punked.
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With the power of the Master Sword fully restored and all pieces of the Triforce of Courage recovered, Link has become the Hero of Winds, and is prepared to descend into the Drowned Kingdom of Hyrule to face the ancient adversary, Ganon. We discuss what really happened during the Great Flood, the process by which the Hero's Spirit reincarnates, and the humanity of Ganondorf.
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